As a school we aim to create a high quality approach to computing where all pupils are engaged in making their own creative products that are open-ended, include lots of discussion, are scaffolded and use problem solving approaches to design solutions.
Computing is a science and we encourage pupils to design solutions that will develop their fundamental computational thinking skills. These skills lie at the very heart of the National Curriculum, allowing pupils to make ‘problems’ easier to solve by splitting them down into more manageable parts (decomposition) and taking the detail out of problems to develop solutions that solve multiple problems (abstraction). The learning that the pupils experience will equip them with key life skills – not just useful in programming.
Along with computing, pupils will be taught a range of Information Communication skills allowing them to express and develop their ideas digitally. Pupils will become digitally literate, but learning in computing is also about developing resilience and persistence as it is about understanding how computers and computer systems work. It is important to learn that when things go wrong it is completely normal and also useful.
The national curriculum for computing aims to ensure that all pupils:
- can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
- are responsible, competent, confident and creative users of information and communication technology.
Key stage 1
Pupils should be taught to:
- understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
- create and debug simple programs
- use logical reasoning to predict the behaviour of simple programs
- use technology purposefully to create, organise, store, manipulate and retrieve digital content
- recognise common uses of information technology beyond school
- use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Key stage 2
Pupils should be taught to:
- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.